

How many times have we crawled up the shingles of Omaha beach? If you added up all my virtual deaths in those bloody shallows, it's entirely possible that I've lost more lives than were lost in the real assault. It's got to the point where we feel as if we've done it all before. But because anyone can make a game set in WW2.

Make a WW2 game, and you've got an inbuilt audience, background, world-class character designs, interesting situations and probably the best villains the world has ever seen. The grand conflict between the allied and axis powers is, in videogame terms, the biggest single licence that isn't actually a real licence. The universe had its romance renewed.įor the last half-decade, World War 2 has been similarly run into the ground. Then KOTOR appeared with a lot of style and even more vision and made everyone like all this lightsabre nonsense again, unreservedly. Between a string of uninspiring-at-best games and a couple of dreadful films, the galaxy that was a long, long way away wasn't long enough away for most. The initial reference point has to be to Knights of the Old Republic.īefore Bioware's role-playing game arrived, anybody who didn't sleep in Yoda pajamas was thoroughly sick with all things Star Wars.
